![]() ![]() You also have a safe & explosion proof CPU/quantum section, however badly you're blown out of your cockpit or your ship disabled, your ship's most valuable components are very likely still safe and sound, you can also pilot the ship from the same room, if you feel queezy about piloting behind armor glass. You can take a direct strike from pretty much any weapon, at any forwardish angle, and survive it to get out of harm's way. The ship is very sufficiently armored for a non-quantum, better than most, you are 7 Xeno layers thick at the front, 2 Xeno layers thick top and bottom over your main component section, and you are 2 layers ( glass/xeno ) at the sides around the same component section. Understand that an upthrusting roll means you are in a constant turn, you are constantly changing trajectories and your thrusters are constntly pushing to keep you at maximum speed at your new angle, that is why the ship is as powerful ( thrust ) as it is, and that is very important to dodging fire at close ranges. This level of roll & pointer control alows you to do much tighter rolls, while holding the nose steady, and to do them at max speeds. You are incredibly agile, in fact, this is the most agile combat CV ever put on the workshop. You Yaw and Pitch around 100, and you roll at 70 degrees. Which is why I call it an All-purpose vehicle. & with the included Hangar bay, The ship is excellent both for fighting, but also for utility, towing, hauling, and High-G mining. You can point your nose directly down at a POI and still hover and maneuver at 5Gs. ![]() So you're not just 5G-able, you're 5G-Agile. You are 7Gs standing on your nose, or pointing it to the sky. The Dauntless is over 14Gs of upward thrust, Yes, 14. ( holding space bar and E or Q simultaneously ) You cannot have either a wide bottom, or a bottom which extends down significantly below your decoy if you expect to dodge fire using the Upthrusting corkscrew maneuver. The ship's profile was very intentionally shaped this way, there are more optimal shapes if flight characteristics are your only concern, but this is a shape which caters to both flight characteristics and to dodging incoming fire. So what can this ship do? With it's streamlined shaping and a profile which sweeps in at the bottom, and out at the top, you get an ideal narrow bottom, and side-bottoms, with a gentle upswing in the sides of the body as it rises up, this allows fire to ideally roll under and/or to your side without striking your ship, as you thrust upward, and roll simultaneously over in an upward & lateral diagnol roll. Could someone else have shaped it better? absolutely. I did what I could through shaping, overlays, and texture, & Im happy enough with it. But look objectively at where it's thrusters are in relation to the ship's shape, understand that those positions are paramount and necessary to the ships functions & agility, and you'll understand there isn't a lot you can do with the styling to make this ship more. It was born of my desire to make something both ideally shaped for my combat maneuvers ( ship profile ), and ideally & efficiently powered ( generators & thrust allocation ), while simultanesouly being sufficiently but efficiently ( weight ) armored.īecause the Thrust-allocation required the ship be as long as it is, and as wide as it is, I decided to make it an All-purpose CV, with both hangar, and constructor. The Dauntless is a Marriage of all my knowledge of generator, thruster, component efficiency, lightweight composite armor systems, Flight characteristics, ship profiles, and combat & turret mechanics. It kills even the heaviest enemy CVs in record time and with very little ammo. ![]() Please watch the attached video ( in the Images section ) to see what this ship is capable of. For now though, Dauntless players will have to do nothing in terms of account changing, Phoenix Labs has said they will be converting all Dauntless accounts into Epic Games accounts which will then provide a seamless continuation of players' adventures.Made for Reforged Eden. ![]() As we watch the decisions of publishers and developers over the course of 2019 we will have a much better idea of how Epic's store sizes up against the monolith of Steam. Over time as Epic accumulates more titles that attract gamers to their platform we could see a combatant to Steam? Simply put, perhaps we could. It seems that Epic's 88% of revenue returning to developers has provided more than appealing for publishers and developers. Dauntless isn't the first title to make the decision of skipping Steam and head straight to the Epic Games Store, Deep Silver's Metro Exodus has also chosen this path. In a recent post to the official Dauntless website, developers Pheonix Labs have announced that their monster-hunter inspired title 'Dauntless' will now be making its way to the Epic Games Store. ![]()
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